We looked at others and how consistent and efficient they are. The main lesson today was learning about the elements that that come together to form a well functioning app. This week we are putting our icons and and content together to make the music app. This lecture taught me the importance of the Laws of UX an how profound it is, these laws can be applied to make a product easy to navigate on. It was interesting learning about the psychology behind it and I will make sure to implement this into my music app to ensure that it is functional, aesthetically pleasing and user-friendly. An interesting factor I learned today is that the average pixel touch target size is 57 pixels, hence touch controls must be the adequate size and mustn’t be too close to the edge of the screen. Today’s lecture has been very insightful as it has taught me about somethings I wouldn’t have previously considered, hence I will be making some little changes to ensure that my app is user-friendly
Fitt’s Law
This law states that “The time to acquire a target is a function of the distance to and size of the target”. I researched this law and learned that it has to do with buttons, a good way to apply this law in a UI is to make sure that touch targets are large enough, average size being 57 pixels, for users to accurately tap on them. Touch points should also not overlap or be too close to other touch points in order to avoid poor UX. I will make sure to apply this in project by ensuring that touch points are large enough for finger tips, I will also make sure that icons aren’t too close to the edge of the screen or too close to other icons in order to avoid users accidentally tapping on the wrong touch target.
Hick’s Law
“The time it takes to make a decision increases with the number and complexity of choices.”
What I learned about this law is hat it is best to avoid overwhelming users by having to many options in a UI. Best way to help users make quick and easy choices is to minimize the choices on the screen. What I have taken from this law is that throughout my project I must make sure to not complicate the UI by putting too many options in the UI as this will make it less engaging and will out users off.
Law of Uniform Connectedness
The Law of Uniform Connectedness is basically the same as the Law of Proximity, Law of Similarity. This law states that “Elements that are visually connected are perceived as more related than elements with no connection”. When elements are in the same proximity and have similar colour they have the same function or have something in common, they can be connected via colours, lines, arrows, or even shapes. As long as there is a coherent uniform users will automatically know that the interface elements are related. I will be applying this in my project by either underlying things with the same coloured line to show that they’re related, I can also do this making making the fonts the same colour, or putting an icon shape next to them. It was interesting researching and learning about this law. In the first semester we were introduced to the Laws of UX and I was not fond of it at all, but today’s lecture has really opened my eye and I now acknowledge these laws and look forward to applying them in my future projects